Factorio ltn - See here or here for more details.

 
An input (the lamp), the network output (the combinator), and the train stop itself. . Factorio ltn

Yes, train acceleration needs to be factored in but trains are the clear winner. Solution (Not solution) After more digging and research I looked closer at this thread. TSM skip one step, this sounds a little but that means there is a lot less traffic. In this Factorio Workshop, Xterminator and Madzuri go over some Train setups. It can handle all possible train configuration. If the station has, say, 500 iron plates, 300 iron gear wheels, 201 circuits," triggering the request signal to be sent, LTN will issue a schedule but it appears to request less than it&39;s being asked for. LTN Manager is a GUI for managing your Logistic Train Network. (as many signals as largest train -. There you might be able to steal an idea I only use that book. Adds a new type of Constant Combinators to the game. Hi, I decided to try using LTN and am trying to convert my train stations into the mod. 18 - 1. Localizations for LTN - Logistic Train Network, LTN Manager, LTN Cleanup, LTN Combinator, LTN Combinator Modernized, LTN Content Reader mods. LTN is a different kind of beast. One issue is that if the unloaders output to a balancer where not all outputs are taken equal of, the station gets an issue where the chests closer to the. Paul&39;s Complete Space Exploration Compendium factorio - Reddit. The one thing that i find missing the most is the inabbility to make a train wait at a requester station until it is fully unloaded. Multi-provider station. That's exactly what does not happen anymore due to the change, since copypaste doesn't copy the temporary station that LTN puts in the schedule to direct trains to exactly the right station even if there are duplicates. Keep doing this, and at some point you&39;ll get to where the "no path" message goes away. This Blueprint-Book is part of the Chunk-aligned modular railway system with LTN Stations Thread in the Factorio-Forum. 3) no, multiple pickupdropoff points would be too much of a headache to implement. I'm struggling trying to figure out how LTN works in some cases. So i have my LTN provider setup here-I link the content of the chests (loaders) to the input of the LTN station - i link the constant combinator to the input as well (same wire color) and set in ti Threshold to be 35. Apr 6, 2018 However, there remains a strange issue where LTN does not request the full amount that has been requested. -Rails, train engines and both types of wagons. Factorio version 0. You clear the deadlock and send the train on it&39;s way and it completes the delivery. Also make sure you have more storage space than your biggest train can carry. There will be some Quality of Li. 16 - 1. LTN is on 1. 18 - 1. That is why you need to use both the output combinator, the station itself and an arithmetic combinator. min train length 18. Sometimes multiple requesters are needed in parallel to satisfly throughput requirements; then you don&39;t need the inputs to the lamp for the additional requesters (you can simply delete the LTN inputs, and wire the input lamps of the requesters together). LTN is only mod I cannot do that. Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. 0 - 1. LTN Depot 1 Smart refueling (useful with varying train sizesconfigurations) Configure a single constant combinator to output 01, 12, 24,. Sign in Product Actions. It can handle all possible train. In the screenshot, the top two stops on the right are LTN stops requesting 57. The Iron mine has 10 trains waiting nearby on depot stations labeled "DEPOT IRON 1". LTN can not do any balancing. Your average rate of consumption is fixed by the fuel burn rate of the furnaces, so if you always have coal in your buffer the frequency of train arrivals is fixed regardless of how high your request amount is. picture 1. The warning for no usable train due to size or network of depot looks like this Code Select all. Connect all loader chests with a red wire, terminate the wire at the constant combinator. TSM is better than LTN for traffic. Each save begins right around the time the trains pull into the depot stations for each mod. Trains return to the depot by name. This mod adds a "logistic-train-stop" acting as anchor points for building a fully automated, train logistic network. To find culprit mod, I first need to go back with all mods to versions that are in that save, and carefully, if ever, update them 1 mod 1 version at the time. WELCOME TO FACTORIO TRAIN WORLDThis Lets Play is focused on building an aesthetic base operated by a large number of trains. (points 3 and 4). For a provider station, you can do this by simply setting the provide threshold to 120 stacks or 40 times the number of wagons you have. Its good that there is an LTN alternative. LTN cuts the amount of rolling stock required to run a megabase down to 30 or less. Usage Firstly you will need to mark your cleanup stops (see Stop naming section on how). 6k copper ore each -- enough to completely fill all 24 passive provider chests in each station. What is also interesting is the yards keep the goods "on the ready". Not sure from that info alone, but it sounds like you need to increase the max train length (not number of trains, max length of trains) of the stations to 2 or more. Speaking of size, train length that will have the best time on those rails is 6 but nothing stops you from using other lengths. One thing to keep in mind is it helps to have stackers for sets of stations, so trains do t block each other. A while ago someone asked if it was possible to make a combinator outputting LTN&39;s provide and request counts. REQUESTER I want 500 STEEL. Hi, I decided to try using LTN and am trying to convert my train stations into the mod. This means when I have 7-8 outposts, each of them have trains to do everything on their own. LTN cuts the amount of rolling stock required to run a megabase down to 30 or less. My standard for LTN is to use an arithmatic combinator set to "each -1 to each. I usually do it by setting up my depot stations in chunks, having them empty t. Now I did exactly the same requester provider setup for iron plates. The one thing that i find missing the most is the inabbility to make a train wait at a requester station until it is fully unloaded. The only thing you absolutely need here is to put a negative signal of whatever you want into the station. If I set the whole train to carry the same cargo, everything's fine, but if I split a wagon between different cargoes, the orders created assume that the entire wagon is available for that cargo, even if I have. Usually the problem of overdelivery is caused by 2 things Double requests or overloading requests. That is why I connected all of the depots with a combinator, which sends the following signals max train length 18. IF the path turns red, you have a signaling issue. LTN cuts the amount of rolling stock required to run a megabase down to 30 or less. Factorio version 1. 8 Date 2020-10-22 Bugfixes - Fixed a crash related to LTN data desyncing - Fixed a crash when a player's translations would. 18 and LTN 1. But it could have happened anytime before the change, though you might have never noticed. The warning when provider and requester are in different. The train arrives. I am now doing a multiplayer game on 0. Sam Trains is a 3rd option. Limit the number of requester provider stations at sub-factories. I wanted the logistic type challenge of se, K2 actually makes that type of difficultly easier (adds ways to destroy overflow) while adding a significant amount of supply chain difficulty. (as many signals as largest train -- may use multiple combinators if necessary). Right-Hand Drive (but feel free to contact me for a left-hand one ;) i just don't need it) Not final Version, but it's working great right now ;) Mods needed at least. 6k copper ore each -- enough to completely fill all 24 passive provider chests in each station. Fluid demand at the unload triggered a delivery and LTN sent the only fluid train I have to fetch the fluid, delivered it and went back to the depot. A requester station requests stuff as it should (in this case copper ore), when the copper ore arrives, the filter stack inserters doesn't unload the copper ore. Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. 2 it is. It can handle all possible train configuration. picture 1. Key use-case modded games a lot easier. LTN cuts the amount of rolling stock. While the train is being loaded the things which the train is not requesting are being unloaded. The combinators will read requested, provided and deliveries of whichever Network ID is set in the first slot. 4 (a month ago) Factorio version 1. With LTN depots I create 3-5 depots, not one depot per train, the rest wait in a stacker, the 3-5 depots might have 15 trains returning to the station and being sent back out. Integrated in MOD JA locale pack. All LTN Signals are supported. My idea is as follows, each sub-factory will have a limited set of requester stations. This mod was inspired by LTN Tracker, with the goal being to create a more modern, streamlined version. Add Provide Stack Threshold signal, set it to 80 (402 x 4, i. LTN will keep sending trains to fulfill the request you added first. It&39;s okay that you like LTN, but your post kind of reads like you don&39;t understand why Cybersyn was created in the first place or how it actually works in-game. Setting up a provider that limits how much is handed out is also easier IMO. This is my first guide, but I&39;m hoping that at least one person struggling to make sense of the Requester Station math or LTN setup in general gets some help with. There are a few correc. LTN Combinator. For a provider station, you can do this by simply setting the provide threshold to 120 stacks or 40 times the number of wagons you have. TSM skip one step, this sounds a little but that means there is a lot less traffic. In this Factorio Workshop, Xterminator and Madzuri go over some Train setups. a train with two wagons can carry 80 stacks, with 1 locked slot per wagon X will never exceed 78 stacks. A tip if you find "No Path" error Open the train&39;s schedule. Set the combinator to "everything 0" output "Depot 1". The LTN system will set a condition for the providing station something like "cargo copper ore > 23999 or 1666 seconds" If the train takes on any other type of ore, it never reaches that value and sits there for the timeout period. Bugfixes - Fixed crash caused by invalid UI element (19). Not exactly. "Delivery completes at requester" is disabled - as it should be - so that's not the reason, either. Factorio All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Factorio > Guides > Ejjman1&x27;s Guides Not enough ratings Yet Another LTN Guide (Includes LTN Combinator Modernized) August 2023 By Ejjman1 This guide reviews setting up LTN Depot, Requester, and Provider using LTN Combinator Modernized. Re LTN Freight Forwarding Trouble with ships. Downloaded by 17. A while ago someone asked if it was possible to make a combinator outputting LTN&39;s provide and request counts. The issue is sometimes, the train will request 40k of one of the items, and about 5 to 10 of the other enabling both sides of inserters. Ive just completed Factorio on 1000x science cost, 900 SPM, nearly 300 hours (apologies. Community-run subreddit for the game Factorio made by Wube Software. So your requester will need to receive both products in the same chests. - Newly built Requester LTN Combinators from blueprints or copy cut paste operations will be set to disabled by default. 2 logical depots on opposite ends - well, one is clearly closer and gets all trains ;). 4) I don't like arguing with people who make it personal. View Copy. Lets say I run trains in the 2-4 configuration. Belt and pipe tools. by AndrewIRL Sun Jan 21, 2018 408 am. Eventually you might replace them with vanilla constant combinators, no problem. In this situation, you must only load 500 steel onto the train, not the full 1k in the provider station. Add a Comment. It can handle all possible train configuration. especially the belt tools i cant live without. With LTN your trains can somewhat act as a large delivery robot, you would have a depot with many trains and a station will request an amount of materials, which then creates a route for the train to go pick up that exact and bring it to the requesting station, then return to depot. In TSM, you preload trains and use the trains as a ready-to-ship buffer. Here is a basic tutorial of this insanely powerful train management mod. The circuitry you will see next to each station are to prevent any trains with leftovers that comes back to the station to ever leave without been manually cleared first. But if a single Provider station has multiple resources then a train can pick up both at the same time (assuming there&39;s a request for both). Created Aug 2023 Award Favorite. I have a very similar set up. You need enough storage and set the request to not overfill it. The one thing that i find missing the most is the inabbility to make a train wait at a requester station until it is fully unloaded. I need some help understanding LTN. The lamp color was telling you that the station was disabled, as the mod lacked a way to direct the train to the correct station. If that is how your stations are behaving than there is something very amiss. Do I have to link the trains to the LTN somehow Top. Original description is below A Blueprint-Book with 23 Train-Stations for different Use-Cases (the sceenshot only shows an extract) for the Mod Logistic Train Network (LTN) The Stations are for <LCCCC<L Trains with 4 Cargo Wagons and two Locomotives, both heading forward. LTN Combinator. 6K users Simply open an elevator and connect it to LTN with the switch on the top of the elevator window. While LTN creates schedules it leaves the actual train driving mechanics up to game engine so in the case of stations that share a name it hints the train routing logic to go to the correct station by adding a temporary. Which is great, because in a mixed itemfluid station you can independently use the stack threshold to control solid items (stack threshold if set always has precedence over item threshold) and the non-stack threshold for fluids. Hook this to the station. LTN automatically takes care of requesting fluid trains when handling fluids. There will be some Quality of Li. Follow the settings for best performance. 148 stars Watchers. Now I did exactly the same requester provider setup for iron plates. Factorio version 0. No multi-fluid LTN stations. The amounts that actually get scheduled will be equal to (or. "Depot x18 1" Network id 1 "Depot x18 2" Network id 2. They are set to the setting set filter, the combinator with -16000 copper ore is connected to the inserters. Yes, "almost the same as what LTN provides" is what makes it an LTN alternative. Downloaded by 208K users. Some Stations in this book ar for LC Trains for low quantities. I have the loaders connected to each other, and the LTN Combinator and then the LTN lamp, via green wires, so it can read the contents of the loaders. As pointed out by uFlouyd, the settings for LTN can be tweaked in the mod settings menu (under Map settings) to change its behaviour. in the long run, you wont see a difference in a train already full vs. Lets assume 4 networks A b0001 1 B b0010 2 C b0100 4 D b1000 8. A separate LTN one then would probably be best. Personally I like LTN (and the newer ones aiming to replace it) because I prefer configuring stations over trains and making changes to requestersproviders is easier than finding all the trains involved and updating their schedules. My standard for LTN is to use an arithmatic combinator set to "each -1 to each. You make depot station (roboport to store) You make requester station. So I set provide and request thresholds to the value of the stack. Ltn shouldn&39;t need vanilla train limit if used as the mods wants you to. First, build an arithmetic combinator near the stop and program as following Now take the output value discussed above of 4. Afaik, after timeout, LTN does not controltrack it anymore and it behaves like a normal train with a schedule until it gets back to depot. LTN Manager is a GUI for managing your Logistic Train Network. Unless otherwise noted, it is a bad idea to enable multiple overhaul mods in the same game. only green (waiting for train) or blue (train stopped and. there is a blueprint book with all kind of stations for LTN, also for fluids. Bringing back the lamp color need not necessarily disable a station now. It contains a set of maximum throughput loadingunloading stations, a depot trainyard, and a set of modules to build providerrequester cells (with example blueprints). It can handle all possible train configuration. LTN - train that behave like logistic bots. The default threshold is -1000, so you normally request with a negative value on a constant combinator. 2 it is. You need to check how much fluid is in some places, but fluids can be. As soon as you do the LTN networks on the ground and in orbit will be merged and deliveries will be scheduled between them. I wouldn&39;t recommend adding more stations to this depot- if your factory runs at a decent capacity this depot will be full of impatient trains waiting for the others to leave one by one. Set the station to output cargo. (as many signals as largest train -- may use multiple combinators if necessary). You could extend this to also read the inserter&39;s contents as well as the train contents. Also make sure you have more storage space than your biggest train can carry. The double headed train stop should be placable between wagons and 1x4 tiles big or 2x2 so it doesn't collide with inserters or big chests or bulk rail loaders from mods. The LTN mod settings are all default, except for the delivery timeout of 36000 ticks. LTN - Logistic Train Network by Optera Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. Multiply this with -24000 (arithmetic), and output that. 4 half-sized wagons) 6. The train is stuck at a depot, with a yellow light. Find blueprints for Factorio with advanced search. peaveyyyy Manual Inserter Posts 3 Joined Tue Oct 01, 2019 952 am. In this situation, you must only load 500 steel onto the train, not the full 1k in the provider station. LTN - Logistic Train Network. Each test mapsave was run for 108000 ticks (30 minutes), three times. Share your designs. Ah yeah, that is what I was thinking was how you did it. Add at least one station to the train's schedule, then open one of the wagons; you'll see the logistic configuration on the left side of the screen. As far as LTN goes, you will find that trains occasionally have the wrong cargo due to a number of edge cases that could pop up, so you will definitely need a way to "process recycling". (as many signals as largest train -- may use multiple combinators if necessary). To be precise, you achieve this with the following Calculate how much total storage there is at the unloading station. Latest Version 1. Designed for 1-2 trains. Add one vanilla (non LTN) stop to your train network a rename it to virtual-signalltn-cleanup-station virtual-signalltn-item-cleanup-station (factorio will change this text to two icons). The LTN train stop advertises the current content of the train. You clear the deadlock and send the train on it's way and it completes the delivery. The Iron mine stations are named "LTN IRON 1-1" and "LTN IRON 1-2". Automate any workflow Packages. There are three types of stations, each of which I&39;ll describe in this guide. Krastorio 2. If iron plates and green circuits are both eligible for a schedule (the providors are well stocked and the requestors all need stuff) and you only have one train, then station C will be serviced before B and B before A. Each test mapsave was run for 108000 ticks (30 minutes), three times. Assuming all three stations have their demands configure correctly it should work. canadian prepper, catalina 34 mkii review

Now I&39;ve shown you how to make basic LTN stations, let&39;s take a look at more complicated ones which allow you to pick up or drop off multiple resources at on. . Factorio ltn

Downloaded by 17. . Factorio ltn thick pussylips

Admittedly, trains require time to unload whereas TDs. 3K users. Fluid wagon setup. The train is stuck at a depot, with a yellow light. Sep 7, 2017 Locked Slots per Wagon Marks the set number of slots are reserved in each wagon for every train going to the provider it&39;s set for. Downloaded by 23. And yes it does help a lot to have lots of smaller depots, mine are 12 trains in a block and lots of those. 6K users. If you use LTN Combinator, an additional icon allows you to open the LTN-C UI from anywhere on the map and change station settings. If that is how your stations are behaving than there is something very amiss. 0 - 1. Factorio version 0. Once they add dozen or hundreds of more items, takes a lot more time to build a network of providers and requesters and manage the items. It can handle all possible train configuration. LTN Combinator. 2, 3 & 12 are just behind. Observed with the following sequence (note that this stop has a maximum trains of 1). The timer passes as normally, although the train will not leave the depot (see first image. If the station has, say, 500 iron plates, 300 iron gear wheels, 201 circuits," triggering the request signal to be sent, LTN will issue a schedule but it appears to request less than it&39;s being asked for. It chooses the best train for a particular job and assigns tasks properly. This exact same save worked perfectly with LTN-1. 2, 3 & 12 are just behind. LTN is more complex - but when you&39;re doing complex things, it ends up being simpler than vanilla trains. With this mod, the usefulness of these locomotives will be. - Remove some dead code Features - Add setting to keep default Network ID if explicitly set. Yellow indicates that the train was tasked successfully. However, I cannot for the life of me figure out how to do a multi fluid provider. I&39;ve been experimenting with it, and i think I&39;ve figured out most things, but I&39;m still struggling with a couple of issues. This is true with or without the LTN Combinator mod. REQUESTER I want 500 STEEL. Optionally also place a pump in every slot that could have a tanker, to some kind. LTN's core dispatch cycle is usually Request -> Dispatch -> Load -> Transport -> Unload and eliminates buffering on trains. It creates the jobs and dispatches trains like normal, except it checks stops on surfaces marked as connected, and doesn&39;t add temporary rail schedule records. Set the station to output cargo. There&39;s two approaches Change the requester, or change the provider. If not, it will cause constantly requesting 32K. A requester station requests stuff as it should (in this case copper ore), when the copper ore arrives, the filter stack inserters doesn't unload the copper ore. - Newly built Requester LTN Combinators from blueprints or copy cut paste operations will be set to disabled by default. I have a very similar set up. Add hooks to LTN somehow to tell it certain cross-surface routing is allowed, and make LTN listen to the "train used elevator" event to update the train ID (just like ontraincreated). I personally use LTN's signal because it's a little more flexible and never set Factorio limits on logistic stops - but I limit the depots, same as you. 7K users LTN Manager is a GUI for managing your Logistic Train Network. Specifically for each a provide threshold is the amount of an item that is needed before that station will appear in a schedule as a pickup location, and a request threshold is the amount of a requested item that needs to be missing for a train to be scheduled to deliver to it. Alrighty. There's a break in the track between your locomotive and your destination. Nov 5, 2022 Factorio version 1. You make depot station (roboport to store) You make requester station. If you&39;re completely stumped, manually move the train a bit along your expected path, then switch it to automatic again. Manage code changes. 2 it is. The LTN mod adds anchor points for trains to create a fully automated network of trains. View the status of your trains and depots, browse through your network's inventory, see the delivery history, and be notified when something goes wrong. I did a few things while logging was enabled to see if there'd be any output from LTN, because otherwise it wasn't logging anything apart from an initial on loaded message. Adds a new type of Constant Combinators to the game. (All depos are named the same thing "1-4-1") From looking at the wiki it seems like trains wont recalculate their route just because a stop is full. LTN Manager is a GUI for managing your Logistic Train Network. by Optera. 2 it is. The only thing that touches the schedule during a transition is the code that adds missing temporary stops but that&39;s purely additive. Some Stations in this book ar for LC Trains for low quantities. Now I&x27;ve shown you how to make basic LTN stations, let&x27;s take a look at more complicated ones which allow you to pick up or drop off multiple resources at on. Pumps has a higher throughput if the source is a tank too. LTN seemingly ignoring provide and request thresholds. Factorio Prints. LTN - Logistic Train Network. It is a complete base made up of blueprints. LTN cuts the amount of rolling stock required to run a megabase down to 30 or less. It can handle all possible train configuration. Named for Project Cybersyn of Allende's Chile, with just this mod you can coordinate the economic inputs and outputs of your entire megabase. 18 - 1. It was a complete 100100 city block based base which was very easy to copy and paste after i was satisfied with a result. Now I've shown you how to make basic LTN stations, let's take a look at more complicated ones which allow you to pick up or drop off. I&39;m struggling trying to figure out how LTN works in some cases. 2 logical depots on opposite ends - well, one is clearly closer and gets all trains ;). Try it free. but you will need 2 trains (or two trips by one train). And yes it does help a lot to have lots of smaller depots, mine are 12 trains in a block and lots of those. Lets assume 4 networks A b0001 1 B b0010 2 C b0100 4 D b1000 8. Fluid demand at the unload triggered a delivery and LTN sent the only fluid train I have to fetch the fluid, delivered it and went back to the depot. Downloaded by 39. Includes Provider, Requester, Fluid and Fluid Mining Stations. The warning for no usable train due to size or network of depot looks like this Code Select all. Press CTRLS to disable screensaver. The Iron mine stations are named "LTN IRON 1-1" and "LTN IRON 1-2". After dropping off, trains pick the closest available station. So you will have tons of stacker yards all over the place. Mall makes -All LTN recipes -All vanilla combinators. Make sure wiring is correct (in terms of physical connection and color of wires) between the chests and the station. Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. EDIT 2 Jump to 300 min mark for capture. Unless otherwise noted, it is a bad idea to enable multiple overhaul mods in the same game. If the station has, say, 500 iron plates, 300 iron gear wheels, 201 circuits," triggering the request signal to be sent, LTN will issue a schedule but it appears to request less than it&39;s being asked for. An input (the lamp), the network output (the combinator), and the train stop itself. I then use a green wire from the train content (middle bit of the stop), do each -1 and output each with an arithmetic combinator, then wire the output to the output of the LTN (the bit that looks like a constant combinator) and to filter stack inserters set to set filter. Specifically I used LTN for my SE run and am using Cybersyn for my Py run. This obviously won&39;t work for Space Elevator. LTN completely ignores stack thresholds for fluids and only uses the non-stack thresholds. Best. LTN Settings Dispatcher Enabled ON Update Frequency 2 Updates per Tick 1. Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. Some Stations in this book ar for LC Trains for low quantities. Factorio uses 32bit integer directly resulting in 32 possible networks. Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. The way I have it set up is the inserters on either side of the train will read the train stop output, and enable the inserters on the side with the item the train is requesting. For an LTN train the wait condition at the provider is Item > X. 0; Assigned; Not a bug; Pending; 1 0 magic; Duplicates; Minor issues; Desyncs with mods; Won&39;t fix. LTN - Logistic Train Network. Translations are provided by LTN Language Pack Usage. As an example, I have a station that provides. LTN and multi-item supply trains. This way, the station has two states request nothing, and request a full 3 wagon train of plates, no inbetween. But it could have happened anytime before the change, though you might have never noticed. IF the path turns red, you have a signaling issue. . rogue yugioh decks 2023